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		[page:BufferAttribute] &rarr;

		<h1>BufferAttribute Types</h1>

		<p class="desc">
		There are nine types of [page:BufferAttribute] available in three.js. These correspond to the JavaScript
		[link:https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray#Syntax Typed Arrays].
		</p>

		<code>
		THREE.Float64BufferAttribute
		THREE.Float32BufferAttribute
		THREE.Float16BufferAttribute
		THREE.Uint32BufferAttribute
		THREE.Int32BufferAttribute
		THREE.Uint16BufferAttribute
		THREE.Int16BufferAttribute
		THREE.Uint8ClampedBufferAttribute
		THREE.Uint8BufferAttribute
		THREE.Int8BufferAttribute
		</code>

		<h2>Constructor</h2>

		<p>All of the above are called in the same way.</p>

		<h3>TypedBufferAttribute( [param:Array_or_Integer array], [param:Integer itemSize], [param:Boolean normalized] )</h3>
		<p>
			array -- this can be a typed or untyped (normal) array or an integer length.
			An array value will be converted to the Type specified.
			If a length is given a new TypedArray will created, initialized with all elements set to zero.<br /><br />

			itemSize -- the number of values of the array that should be associated with a particular vertex.<br /><br />

			normalized -- (optional) indicates how the underlying data in the buffer maps to the values in the GLSL code.
		</p>

		<h2>Properties</h2>

		<p>
			See the [page:BufferAttribute] page for inherited properties.
		</p>

		<h2>Methods</h2>

		<p>
			See the [page:BufferAttribute] page for inherited methods.
		</p>

		<h2>Source</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/src/core/BufferAttribute.js src/core/BufferAttribute.js]
		</p>
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